| Pages: [1] 2 |
1. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Retar Aveymone wrote: business is about wise investment making investments based on deceiving your customers irl is extremely risky as those sorts of activities are highly likely to be regulated out of existence so too has CCP regulated the ...
- by El Zylcho - at 2014.07.23 21:10:00
|
2. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
Is there any way to minimize or resize the upper graphic portion of the industry screen? It does NOT give useful feedback most of the time for the massive amount of screen real estate is consumes. Various modifiers on the jobs are represented, so...
- by El Zylcho - at 2014.07.22 18:52:00
|
3. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Pheusia wrote: The subject has been discussed for literally years. All the 'consensus' that was going to be developed has been, because priviliged people never relinquish that privilige without a struggle, or at least without a lot of complain...
- by El Zylcho - at 2014.07.21 19:26:00
|
4. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Pheusia wrote: But hi-sec privilige ends tomorrow afternoon. So again, my point is is about building consensus. No case other than your hypothetical one has been made or advanced that a disadvantage exists in numbers. High sec is full of ri...
- by El Zylcho - at 2014.07.21 18:34:00
|
5. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Pheusia wrote: A significant value component of the CSM is that it filters out feedback from the type of person who makes statements like "the problem with the CSM team is there all nullsec based" (and of course the kind of people who take s...
- by El Zylcho - at 2014.07.21 17:10:00
|
6. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Promiscuous Female wrote: Scarlet Bear wrote: the problem with the CSM team is there all nullsec based, so this update will be epic for them, also the other problem with CSM is there is 2 members are in same alliance, it's almost like p...
- by El Zylcho - at 2014.07.21 16:50:00
|
7. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
CCP Greyscale wrote: Yes, various members of the CSM have helped with the numeric analysis and had input into design decisions, including CSM members who belong to various large nullsec organizations. We're fully aware of their affiliations an...
- by El Zylcho - at 2014.07.21 16:33:00
|
8. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: I have been one sub for quite some time now, but fired up training on a second char. That second char training, though it is for a PvP char, will be lapsing in 15 days. That is one more plex / subscription that CCP los...
- by El Zylcho - at 2014.07.20 23:11:00
|
9. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Mistah Ewedynao wrote: So we have a HUGE revamp of industry overseen by a dev who doesn't play the game advised by the null bloc CSM. What could go wrong? AGAIN, players who have invested large sums of R/L money and man years of time ar...
- by El Zylcho - at 2014.07.20 22:50:00
|
10. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Regarding costs used to calculate the system activity index, where the cost of inputs is used to determine the index, e.g., manufacturing, are the costs take from the specific system, constellation or Jita pricing? And, are the costs buy or sell o...
- by El Zylcho - at 2014.07.19 16:15:00
|
11. Sticky:Dev blog: EVE Industry - All you want to know - in EVE Information Portal [original thread]
Are adjustments being made to costs to buy ships with LP so LP is essentially taxed in the same way built items are? Using LP, especially FW LP, seems like it automatically enjoys a greater purchase power for the same amount of effort because ever...
- by El Zylcho - at 2014.07.18 23:13:00
|
12. What is wrong with Eve's political metagame - in EVE General Discussion [original thread]
There are too many disincentives to compete in Eve at the moment. Researching 0.0 options to deal with the upcoming changes to industry, the simple fact all 0.0 alliances charge approximately the same amount for 0.0 renter alliances and can promis...
- by El Zylcho - at 2014.07.17 21:54:00
|
13. So many to go inactive - in EVE General Discussion [original thread]
The better question or inquiry might be to survey those who stay for relatively long periods of time over a longer arc of time. Breaks are understandable, but why do some people stay for so long while others do not? Add to that thought, research ...
- by El Zylcho - at 2014.07.15 21:24:00
|
14. Do you dream of Eve? - in EVE General Discussion [original thread]
When I got my first Chimera, I used to have stress dreams that my overview dial was all in red, and the Chimera was in structure about to explode. I hated that carrier!
- by El Zylcho - at 2014.07.15 13:54:00
|
15. Do you dream of Eve? - in EVE General Discussion [original thread]
Ever have a dream about Eve? Post it!
- by El Zylcho - at 2014.07.15 13:34:00
|
16. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Barzai Mekhar wrote: The most important thing in this new system is how the basecost distribution ends up; that on its own is something I'd see like to see in action without the various other changes thrown in. I really doubt anyone, including...
- by El Zylcho - at 2014.07.11 10:16:00
|
17. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
GreasyCarl Semah wrote: But while we are on the subject of numbers, please do prance on over there and figure out for yourself how a hound costs +17% to produce from the exact same blueprint I have today. I am sure that will go over real well...
- by El Zylcho - at 2014.07.11 01:20:00
|
18. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Obil Que wrote: People may not like the infusion of choice but it is hard to deny that it is more dynamic and interesting gameply over the bacon button style industry that exists today. "Infusion of choice" is debatable. This is more akin ...
- by El Zylcho - at 2014.07.10 14:53:00
|
19. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Obil Que wrote: El Zylcho wrote: So how to resolve the contradictions. If Eve industry is PVP (refer back to NASH) then why force producers in the same chain to cooperate? PvP != solo PvP. Everyone complains about "the blob". What is a b...
- by El Zylcho - at 2014.07.10 12:56:00
|
20. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
CCP Greyscale wrote: El Zylcho wrote: Are the unnecessarily tedious elements gone? TBD. It's ironic you speculate that spreadsheets won't find the answer because so much of these changes involve an attempt to apply a statistical model to a ...
- by El Zylcho - at 2014.07.10 12:03:00
|
| Pages: [1] 2 |
| First page | Previous page | Next page | Last page |